The Witcher 3 How to Get the Characters in New Game Plus to Be Level 30 Again

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  1. Snekrifice

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    Hey, I have a scripting error when using this mod with universal ready bonuses redux mod.

    If I apply the base of operations version of 4.ninety I get 2 errors, and if I use GOTY I get v errors.

    I'grand not asking y'all to try and prepare this issue, maybe but look into it a little?

    I'm not an expert modder. Really, just got into modding this game two months ago, and simply recently started playing it a twelvemonth ago.

    Maybe you could upload a separate file that only implements the NG++ mechanic instead of the leveling and scaling menu. Information technology 'might' ready my issue greatly.

    I have no idea how most of this stuff works. I've had pretty polish sailing so far though.

    Many thanks.

    1. TarTheDark

      Locked

      Viscid

      What are the errors?
      Have yous merged all mods with Script Merger?
      No time nowadays to brand whatever kind of new version, sorry.

    2. Snekrifice

      Locked

      Viscous

      To analyze, I should have said this with the starting time post.
      It's a Game/gui/main_menu/ingameMenu.ws
      Error [content0]game\gui\main_menu\ingamemenu\igmoptions.ws(30): I dont know any 'IGMActionType_Button'
      Error [content0]game\gui\commonmainmenubase.ws(73): Could not find part 'GetChosenMainMenuType'
      Mistake [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not observe office 'GetChosenMainMenuType'
      Warning [modsharedimports]engine\environment.ws(30): Global native office 'EnableDebugOverlayFilter' was not exported from C++ lawmaking.
      Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Alarm [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

      I have ran script merger with 32 other mods including this one, all of which function fine but for some reason it is creating this nonsense with Universal Set Bonuses Redux.

      I tried fixing it myself to no avail. Looked upward tutorials on YT on fixing script merging errors, did everything I could at my skill level, only all the tutorials never even mentioned these kinds of issues.

      I'1000 sad you're unable to ready this upshot currently. I only can't retrieve of starting an entirely new salve game just to enjoy the game a 3rd time without all the progress I've made. Progress being that NG+ unlocks leveled gear and starting a fresh save but removes that content.

      Thank you for your response and I'one thousand sorry if this information isn't enough.

    3. TarTheDark

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      Viscid

      Those errors should get away with New Game Plus Plus 4.90 GOG GOTY.
      Install information technology, then cleanly re-merge all mods.
      (Someone else had exactly those iii errors, come across below.)

    4. Snekrifice

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      Sticky

      I tried that once before, merely maybe I did something incorrect?

      I'll come up dorsum with a response on that. Cheers though.

    5. Snekrifice

      Locked

      Gummy

      My result for now has been resolved.

      I used the GOTY instead, used script merger freshly with information technology but still got errors. Went through the process of trying to clear these errors, failed patently.

      I decided I'd send the errors to you, canceled without saving, booted up the game expecting to get the errors, but information technology booted up fine. I entered the NGP lawmaking, saved, and started NG++. Currently no items are missing from my inventory, all mod menus are working properly. Everything seems to be working fine.

      Plainly, choosing not to merge the files worked.

      Since yous can't currently resolve this outcome with the base version of the New Game Plus Plus. Perchance just edit the folio with cognition on how to piece of work around issues similar these like to mine and @illy's? until you accept time to fix this outcome.

      Thank you very much, I am excited to first NG+ the best way! TYTY.

  2. Signiork432

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    i VE CORRECTLY INSTALLED THE MOD AND WHEN LOADING A Save I STILL Take NO "OPTIONS ---D Bill of fare" DIRECTORY IN THE GAME Card . Allonym I Take NO Menu . I NEED TO DISABLE THE NG++ SCALING OF ITEMS .EX:Bear SCHOOL GEAR (2d LEVEL) WAS LEVEL 25 Earlier INSTALLING Mod,NOW It IS 27 ! I DON'T WANT THAT ! AND THE Simply WAY TO Change IT IS WITH THE Modernistic IN-GAME MENU FROM MY Understanding ! AND I Take NO MENU !
    PLEASE Assistance !!!

  3. icedcaramelcream

    Locked

    Mucilaginous

    installed the steam version  latest version of mod , merged , getting the errors everyone gets , i also use randome encounters reworked and a some other mods, no conflicts , help

    edit four.80 version steam doesnt work either

    edit four.xc goty works for steam without errors i dont know why tho

    1. TarTheDark

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      Viscid

      Hullo,
      here'south how to tell which mod version to employ:
      - if in the main menu the text "Installed" is shown nether the HoS and BaW logos, apply 4.ninety normal
      - if there is no text and a random background is shown each fourth dimension the game is launched, utilise iv.90 GOG GOTY

  4. icedcaramelcream

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    HELLO ! i just finished my new game plus play through , now i want to startjust a new story only go on all of my weapons, and my staff , at my electric current level (100) and all my crafting gear , so i just want to replay the story basically , practise i merely install this mod, and run the control for the quest items?

  5. iilyy

    iilyy

    • member
    • 9 posts
    • 0 kudos

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    I am struggling with compatibility trouble with Friendly HUD. Why is there issues with information technology? I tried to requite NewGamePlusPlus priority over information technology simply information technology doesn't help.

    Anyways. I disabled Friendly HUD and installed NewGamePlusPlus and lvl 100 mod. Now i get bunch of errors (but I found someone asking same question earlier so I will try the four.80 GOG GOTY edition):

    Error [content0]game\gui\main_menu\ingamemenu\igmoptions.ws(30): I dont know any 'IGMActionType_Button'
    Error [content0]game\gui\commonmainmenubase.ws(73): Could non find function 'GetChosenMainMenuType'
    Error [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not observe role 'GetChosenMainMenuType'
    Warning [mod0000_mergedfiles]game\actor.ws(246): Native office 'IsPlayingChatScene' was not exported from class 'CActor' in C++ code.
    Alarm [content0]engine\surroundings.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Alarm [content0]engine\showflags.ws(11): Global native office 'DebugSetEShowFlag' was non exported from C++ code.

    EDIT: That worked. So if someone gets the mistake higher up, try out the GOG GOTY edition. Even so tin can't effigy out why information technology had prolems with Friendly HUD though. I actually liked that mod and its hard to decide which one I should choice.

    1. TarTheDark

      Locked

      Glutinous

      Shrinking mod code to make merging easier is possible, but there is simply then much that can exist done, without removing functionality.

    2. iilyy

      iilyy

      • fellow member
      • 9 posts
      • 0 kudos

      Locked

      Viscous

      Too bad, Friendly HUD is probably the most QOL-mod out of all mods. It's going to be hard to say goodbye to it but I guess this mod is worth more in the long run.

    3. comptonog

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      Sticky

      Is the GOTY version basically the base of operations game plus all the DLCs? I'thou trying to figure out which version I take...

    4. ElementaryLewis

      Locked

      Viscid

      GOTY version is from GOG (Base game + all DLC)
      Non-Goty version is from Steam,

      even

       if you purchase the "Game of the Twelvemonth" (which is actually a simulated).

    5. TarTheDark

      Locked

      Viscous

      Yes.
      In the normal version, in the main bill of fare, the text "Installed" is shown under HoS and BaW.
      In GOG GOTY there is no text and a random background is shown each time the game is launched.

  6. yanger1991

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    There is e'er a legacy file in the r4game file after I re-download the game again and over again, if I delete all the r4game file, and the game gets shell, all the UI disappear later on inbound game just Geralt becomes uncontrollable?any reason or solution can you lot help me with?

    1. TarTheDark

  7. rekie116

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    I can't seem to take the key in yennefer'southward room to outset the prologue. Any help? Thanks

    1. TarTheDark

  8. McLisek

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    i tin can't brand new game plus plus. I completed the game 2 times and now I downloaded the mods and it still doesn't work :(

    1. TarTheDark

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      I can't possibly figure out what the problem is but from "it doesn't work".
      Either you didn't install the modernistic correctly or you lot didn't follow the step by stride guide to start NG++.

  9. mas142

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    I tin can't understand that 'New game plus plus level'.

    It seems that leaving it at 125 scales enemies well against my level 163 character. With enemy upscaling off, drowners for case are at level 162. Adjusting the slider to 135 raises them to 172, and their level cap seems to be 180 when adjusted to 145 on the slider. Is the slider number simply added to their original level? If I want to start another new game plus, is 125/135 a expert number to exit it? I'd like to know what exactly how the slider impacts the game scaling.

    1. TarTheDark

      Locked

      Gummy

      In vanilla NG+ your starting level (your level when starting NG+) is used to scale enemies and it can't exist changed.
      In NG++ information technology'southward the same, only you tin change it any time.
      If enemies remain capped at 180 while raising "New game plus plus level", you may demand to also heighten "Maximum player level".

  10. TrentTong

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    Oh no I tried commands today and it isn't working. I am lv999 and only in NG+, I used commands to go a armor (Here I utilise Legendary Viper Armor) with value of 5320. Then I turn of equipment leveling and employ commands NGPPLockVanillaEquipmentLeveling then turn vanilla, in fact, whether I use it or not, subsequently I load the salve the value always decreases to 1390. If I turn on level showing, I see the level decreases from 999 to 231. Happen to other weapons and armor gears, too, the value decreases and all their levels decrease from 999 to around 200-300. The only way to keep the high value and level is to choose to match thespian level, but the value likewise decreases to 5020 and all items with the same category accept the same value, like all armors go 5020, all silverswords are 9076-11092. Is there any way to keep the vanilla level?
    Also the crossbows are not scaling with my levels. Is there whatever chance you make the crossbow be able to scale upward?

    1. TrentTong

      Locked

      Gluey

      I spent some time testing and found out the maximum new game plus plus level I can set is 285. College than this the items' level and stats will decrease.

    2. TarTheDark

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      Sticky

      The mod is non for vanilla NG+ / isn't tested in vanilla NG+.
      Really DON'T apply the console to add together items, increment your level, etc. You volition eventually break your save, peradventure you already take.
      "Vanilla" (the game's own) equipment leveling volition unfortunately starting time acting up in a higher place roughly level 250.
      Crossbow levels are non touched by the mod.

    3. TarTheDark

      Locked

      Viscous

      Regarding the armor rating difference between "Vanilla" and "Match histrion level":
      "Match player level" scales the Legendary Viper Armor to thespian level, from 72 to 999, adding 927 levels, for a protection of 5020.
      "Vanilla" on the other hand adds "New game plus plus level" - 30 (999 - 30), or 969 levels, for a protection of 5320 (or was it 5230?).
      So "Vanilla" actually levels the armor to 72 + 969 = 1041, even if the "Required level" is shown as 999 (capped to "Maximum histrion level").

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Source: https://www.nexusmods.com/witcher3/mods/2292?tab=posts

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